Tag Archives: life

That’s enough. I’m done.

That’s it, no more, I’m not going to work today. I’m going to wake up nice and early, take a shower, go downstairs, I’ll make my coffee like I always do, and while the coffee is brewing I’m going to take my dog Steve for a little walk, and then I’ll come back, drink my coffee, I’ll eat my breakfast, and then I’ll just sit there and wait.

And finally my phone’s going to ring, I’ll pick it up, “Hello?” “Rob, it’s your boss. Where are you? It’s eleven thirty. You’re fifteen minutes late. Lunch service is going to start soon. I want you in here now.” And I’m just going to say, “Sorry boss, but the answer is no.” Click.

And maybe he’ll try calling me back, I don’t know, maybe he won’t. I’ll still answer it. I’m not rude like that. Everybody’s always texting anyway, and so I’m always interested in hearing another person’s voice, even if it’s only my boss, calling just to make sure that he heard me correctly the first time. “That’s right boss,” I’ll confirm that he did hear me correctly, “I’m done.”

My wife’s going to get so pissed. “You just quit your job? What’s wrong with you? How are we going to pay any of the bills?” and I’ll just take it all in stride, enjoying my coffee, thinking about all of the free time I’m about to have, to really just sit back and enjoy, and I’ll tell this to my wife, I’ll say, “Honey, think about all of the time we’ll have now to spend with each other, you should do it too, just stop showing up for work and do the same thing.”

So she’ll calm down eventually and when she does, she’s going to definitely see it my way. Maybe her job won’t call her up for a few days. Maybe they’ll just say to themselves, “Huh, this isn’t like her at all. I’m sure she has a perfectly good explanation as to why she hasn’t shown up for work all week.” And she will. The explanation being, “My husband and I aren’t playing this game anymore. Done. Done-zo. No more work. Find somebody else to transfer line two to accounts payable. We’re done.”

And the bills might pile up, sure, and eventually the cell phone service is going to get cut off, and, yeah, it’ll take a while, but the city will eventually file all of that paperwork and that judge will order the marshals to forcibly evict us from our home and, whatever, that’ll take some time. Maybe something lucky will happen before we get the boot. Maybe we’ll open our arms to the universe and the universe will open its arms right back, that warm universal embrace you always see people posting about on Facebook.

Sure, we’d run out of food, eventually, but again, that wouldn’t be for a long while, because we have so many cans of tuna, so many packets of dried pasta and beans. One time I read about this lady who survived a whole winter trapped in some house only eating an apple a day. She went crazy and didn’t make it out alive, but I don’t think it was the hunger that did her in, that’s the point I was trying to make.

Actually, that’s a little morbid, maybe, we’ll run away before they kick us out, before the credit cards get cut off, we’ll find some commune somewhere, something a little culty but just slightly, nothing dangerous, none of that weird group ritual stuff like you see on TV, just something in the middle of nowhere where everybody farms and maybe gets together at night around a big communal campfire and they sing songs and pass around some old guitar that one of the older members brought from when he left his life back behind, and maybe there won’t be a B string, but we’ll make due, humming and singing along to stripped down bare-bones versions of all of our favorite nineties alt-rock hits.

And whoever winds up moving into our abandoned home, back here, back in our future-old life, or our current life, they’ll still get notices from all of the credit card companies and cell phone providers and cable companies all with variations of the same message, “Pay up.” And you know how bill collectors are. They try to collect a bill. They can or they can’t. If they can’t, they sell it to somebody else for a little less, somebody who might be a little better at collecting. The more times it gets sold, the better the collector, but also the more dangerous, the crazier, the ones really willing to take those extra risks to collect. And so these new tenants will get all sorts of threatening letters, knocks on the door in the middle of the night, “Pay up you deadbeats!” written on a note wrapped around a brick and left outside the front door, the message here being, next time maybe we’ll throw this through the window. Or maybe we won’t, but the next level of debt collectors that we’ll be forced to sell your debt to, they’re definitely going to throw it through your window, and maybe it’ll be on fire.

Enough of that harassment, enough bills, enough of this modern world, it’s all enough to make anybody want to skip town for a while, to get away, to go live on some commune somewhere, whatever, I’ll even take a crazy cult commune, even though I said I’d prefer something a little on the normal side, it’s not like these communes advertise on the Internet, and so if you’re looking for one, you just take it, because what are your chances that you’ll find another one any time soon, before your supply of tuna runs out, and those dried beans, you didn’t really think about eating them on the road, how hard it would be to find a stove, somewhere to boil them for a long enough time to where they’re tender, palatable, and so, yeah, you probably should have bought canned beans. But canned tuna, canned beans, do you know how demoralizing that can be, eating everything out of a can, every day, meal after meal, regardless of what’s inside, it always has a touch of that can taste, like something metal, like something that’s been in there for a long time.

Life, death, Super Mario Bros.

I started thinking about life and death way too early in life, and it’s all because of Super Mario Bros. I remember being really little and having my mom try to explain life and death to me in a way that was mostly harmless. When you die you go to heaven. It seemed like a satisfying enough explanation at the time.

But then when I started playing video games I remember the bigger picture coming sharply into focus. Before my family had a Nintendo we just had a Gameboy. Everybody knows Nintendo’s title character Mario, and how in his first game, Super Mario Land, you run from one end of the screen to the other, jumping on bad guys, landing on platforms, eventually making it all the way across to the other side.

And playing that game really made me start thinking about death. It wasn’t when Mario got killed by an enemy or fell down a hole. That wasn’t really death. There were always one-ups to find, extra lives to spend. Even if you totally ran out, you could always just reset and start over. No, what really got to me was the timer on the top right of the screen. If you didn’t get to the end of the level by the time the clock ran out, you just dropped dead right where you stood.

Even worse, as the clock got closer to zero hour, the game kind of paused for a second, and this nervous high-anxiety music clip would play, telling you, “Shit dude, you’re almost out of time. Let’s get going, now!” And then for the rest of that level, as if to heighten the stress, everything would play in fast-motion. Like not only are you almost out of time, but the little time that you have left is going to seem like much, much less.

It sucked because, especially if you were a little kid, and you hadn’t yet mastered the hand-eye coordination necessary to make it to the end of the game, every once in a while you’d finally get past that Ancient Egypt level, to that world where there are little pixies that hop across the screen. And you just wanted to look about and enjoy it for a minute, to try and discover hidden passageways, secret coins. But you couldn’t, because if you spent too much time f’ing around, you’d run out of seconds and it would be all downhill from there.

Or even worse, those levels where you’re in a submarine or an airplane and the board kind of scrolls by itself. You just move up and down and shoot bad guys, and the map moves forward whether you like it or not. At least you can’t run out of time here, but every minute or so a wall made out of blocks comes at you from the right. And so you have to shoot a perfect path across, so when the wall finally gets to where you’re at, you can hopefully slip through the hole that you made or you get crushed. These are all pretty literally representations of time and space and life and death, and I really did understand them at some level, even though I wasn’t even ten years old. The feelings of dread that I got back then, although I’m only able to correctly label them now, they’re the same exact feelings that I get as an adult when I wake up at four in the morning short of breath, dry in the mouth, realizing that my life is this huge illusion, a blip on the cosmic map of what is and what isn’t.

I assume through stuff that I’ve read or conversations that I’ve had that some people go through their whole lives without worrying about stuff like this. Maybe these people didn’t play Super Mario Land as a little kid. Maybe it was holding this little world in my hands, in grayscale, with a very finite amount of time to complete a very simple set of objectives. And even if I did somehow manage to beat the clock, and the wall, and Tatanga, there wasn’t even a guarantee that the batteries would last to the end. We even had this expansion battery pack for our Gameboy that held like eight D batteries. Where was all of the energy getting sucked out to? Why was this thing perpetually running out of juice?

But nothing in Super Mario Land made me feel as helpless as when I’d play Super Mario 2 for the NES. Anybody who grew up in my generation remembers how, after getting through the easy, intro levels, Mario 2 got really hard. There were all of these doors and rooms and you needed specific keys to open everything up. Anyway, there were these certain keys guarded by these circular statues. They weren’t threatening at all, until you touched the key they were there to protect. Once you picked it up, these statues came to life and started flying through the air. They’d fly by once, do a little circle move, try to kill you, and then fly off screen. And they’d keep coming back, following you, terrorizing you for the rest of that level. You couldn’t kill them, you couldn’t shake them, you just had to hope and try and jump out of the way.

And I’d get these same feelings, a huge hole emerging in the depths of my stomach, a physical sensation that I was getting sucked through this hole from the inside out. And again, hindsight is key here, but it’s the same fear of death, fear of time. The knowledge that as much as I’d like to stop time or make it go away or try to get out of its line of sight, I can’t. It’s just going to keep coming. And I can’t jump on it or make it go away and one day that’s going to be it.

And as a little kid these statues would follow me after I had unplugged the Nintendo. I’d imagine them in the periphery of my vision, always far enough behind me that I couldn’t quite get a fix on their exact location, but gaining on me, picking up speed. As much as I wanted to hide away or outrun them or whatever, they were just coming at me, this slow steady pace.

Whenever I’m walking or riding my bike and I’m on a path or a long road where I can see far ahead of me and far behind me, I always get that same sensation, like I’m Super Mario and I’m on the one of those linear levels, and I can see in front of me, all the way toward the end of the path, and I see where I’m at, somewhere, and I’ll look behind to where the road meets at the horizon and I always feel like I can see those same statues moving towards me, far away for now but moving in, closer and closer, steady as she goes and coming at you fast.